I also wanted to really explore some interesting, dark sounds with the orchestra and not rely too heavily on electronics. I wanted to do something that felt like it would fit right in with what’s come before, but with my own specific style. How did you face such an important game series saga as this one? What elements did you take into consideration?Īs you mentioned, there have been a lot of other composers on this series. And when they present me with the opportunity to work on one of their biggest franchises, it’s a no brainer! I always jump at the chance to work with my friends at Ubisoft. What attracted you the most to the project? Then he told me it was going to be Assassin’s Creed! I love this franchise and I knew what a great opportunity it was. We’ve worked on lots of projects together before like ZombiU and Beowulf, and I always love working with him, so I of course said «yes». He asked if I’d be interested in working on a new game with him. I got a call one morning from my friend Manu Bachet, the audio director at Ubisoft Paris. How did you get involved in the Assassin’s Creed franchise, which, with the exception of Jesper Kyd, did not have a fixed composer, even less in the latest chapters, with a multitude of them. In this interview he talks about his score for Assassin’s Creed Unity: Dead Kings, new installment of this legendary saga. He is one of the most prominent composers of music for video games and has attended a couple of times to Playfest, our Festival of Music, Animation and Video Games, held in Fuengirola. «The main difference between Dead Kings and the rest of the Assassin’s Creed franchise is that this game is extremely dark»
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |